Will Quash
Immersive experience designer & creative technologist, building audioreactive installations and spatial, real-time visual systems.
Immersive experience designer & creative technologist, building audioreactive installations and spatial, real-time visual systems.
I recently graduated with Distinction from the University of Bristol with an MA in Immersive Arts, specialising in immersive experience design. My work sits across real-time visual systems, spatial/architectural modelling, and audio production, often combining elements of each.
Outside project work, I explore sound design and electronic music production, with a focus on deep techno and adjacent genres. This practice directly shapes how I think about audioreactive systems and live, responsive environments.
A working record of installation, spatial, and real-time visual projects.
Audiovisual installation · TouchDesigner · Original soundtrack
An 18-minute speculative audiovisual installation staged at the Reality Emulator: a shared, 360° journey from ecological collapse on Earth through deep space to the terraforming of a new world. Visuals were crafted in TouchDesigner, then rendered at full resolution for stable large-scale playback.
"Conceptually rigorous, technically accomplished, and artistically provocative" (MA examiner feedback)

Architectural 3D model · Built for VR headset viewing
A detailed 3D reconstruction of Clifton Arcade, Bristol, modelled in Autodesk Maya and rendered as a 360° panorama for VR headset viewing.
Immersive film · Built for CAVE projector system
A film built and animated in Unreal Engine for presentation across a three-walled CAVE system at the University of Bristol, depicting the impact of human activity on a rainforest environment. Built collaboratively.
Independent studies made to demonstrate creative and technical range.